![]() Since this was one of the later PAL titles, Ebay is probably the best bet to find a complete copy. This version was later ported to the Nintendo Gamecube as part of the Sonic Gems Collection. Sonic R was later released for the PC sporting some improvements over the Saturn version. Thankfully, all this runs at a decent framerate and loading times are fairly quick. Sound effects are the usual collection of noises we are used to, some of which have a new twist on them but otherwise fit just fine. In fairness, this was still one of the early attempts at putting lyrics to Sonic games and itâs not overly dreadful. They are well performed and are pretty non-sensical (still better than the average Spice Girls lyric though) but they can really grate after a while. The tunes are very pleasant, and yes, this is a game with lyrics to the music. The visual style of the game is wonderful with vibrant artwork that is both familiar and high quality giving each course a distinct look and feel. ![]() Perhaps with some more optimisation it could have been the basis of a more traditional Sonic game in 3D but thoughts like that are confined to the 90's. A long term jibe at the Saturn was the inability to do transparency but is clearly got around. For example, TTâs graphics engine used a technique called 12 Layer Transparency that makes distant textures transparent to get around a draw distance limitation of the console. TT, in an interview with Official SEGA Saturn Magazine, described how a game such as Sonic R would be near-impossible to reproduce on the PlayStation with a decent enough framerate to make it playable as it was designed with the Saturn in mind. Sonic R scored only minor success due to the lack of Saturn's popularity but it did show the system had the power to create good games given the chance dispelling some of the anti-Saturn propaganda that had existed since the machines launch. Sonic R, however, is a full 3D polygon racer. Those games were basically Sonic characters pasted into a loosely themed track racer. These were on the Game Gear reaching only a tiny audience and the first game was only released in Japan. The idea of Sonic appearing in a racing game had been explored already with Sonic Drift and Sonic Drift 2.
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